Patch 2026-11-09
New Patchnotes are up!
⚔️ Combat
- Every class's hits on creatures can now miss, so Accuracy and Weapon Training matter.
- Critical Damage bonuses apply to every blow, so Crushing Blows and Heartseeker hit as hard as they should. Penetration bonuses stack correctly.
- Hits that scale off more than one power use the higher one and are mitigated by their element.
- Heals go to the Defensive target you picked. Only turning Dual Mode off clears the Defensive slot.
- Mark Prey no longer gives its caster Hunt of the Tiger.
- Rogue: Sap drains more the more poison stacks it consumes.
- A crowd control effect without an end no longer stops a creature from attacking for good.
- Refunding a skill node now also switches its toggle off.
🛡️ Guards
- When a guard kills a creature, you only get the reward if you dealt more damage to it than the guard did.
🐎 Mounts
- A mount you leave standing is sent away once you are more than 100 m from it.
🏘️ Nodes and caravans
- Delivering a crate to a plot no longer makes harvested plants in the town grow back.
- A wagon inside a Trade Bureau's zone of influence keeps its caravan speed bonus.
- "Complete 10 Mayoral Buy Orders" counts each turn-in on the destiny panel.
🍖 Food, fishing and the world
- Regeneration meals now restore health on every tick.
- Each body of water gives its own catch, and water without fish can no longer be fished.
- Creatures that are placed at a fixed spot no longer appear on rooftops.