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· patch notes

Patch 2026-11-09

New Patchnotes are up!

⚔️ Combat

  • Every class's hits on creatures can now miss, so Accuracy and Weapon Training matter.
  • Critical Damage bonuses apply to every blow, so Crushing Blows and Heartseeker hit as hard as they should. Penetration bonuses stack correctly.
  • Hits that scale off more than one power use the higher one and are mitigated by their element.
  • Heals go to the Defensive target you picked. Only turning Dual Mode off clears the Defensive slot.
  • Mark Prey no longer gives its caster Hunt of the Tiger.
  • Rogue: Sap drains more the more poison stacks it consumes.
  • A crowd control effect without an end no longer stops a creature from attacking for good.
  • Refunding a skill node now also switches its toggle off.

🛡️ Guards

  • When a guard kills a creature, you only get the reward if you dealt more damage to it than the guard did.

🐎 Mounts

  • A mount you leave standing is sent away once you are more than 100 m from it.

🏘️ Nodes and caravans

  • Delivering a crate to a plot no longer makes harvested plants in the town grow back.
  • A wagon inside a Trade Bureau's zone of influence keeps its caravan speed bonus.
  • "Complete 10 Mayoral Buy Orders" counts each turn-in on the destiny panel.

🍖 Food, fishing and the world

  • Regeneration meals now restore health on every tick.
  • Each body of water gives its own catch, and water without fish can no longer be fished.
  • Creatures that are placed at a fixed spot no longer appear on rooftops.