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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Project: Arise - Ashes of Creation private server news</title><link>https://project-arise.com/news.html</link><atom:link href="https://project-arise.com/feed.xml" rel="self" type="application/rss+xml"/><description>Patch notes and announcements of Project: Arise, the Ashes of Creation Alpha-2 emulator.</description><language>en</language><lastBuildDate>Mon, 09 Nov 2026 11:08:00 +0000</lastBuildDate>
<item><title>Patch 2026-11-09</title><link>https://project-arise.com/news/patch-2026-11-09.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-11-09.html</guid><pubDate>Mon, 09 Nov 2026 11:08:00 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;New Patchnotes are up!&lt;/p&gt;
&lt;p&gt;⚔️ Combat&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Every class&amp;#x27;s hits on creatures can now miss, so Accuracy and Weapon Training matter.&lt;/li&gt;&lt;li&gt;Critical Damage bonuses apply to every blow, so Crushing Blows and Heartseeker hit as hard as they should. Penetration bonuses stack correctly.&lt;/li&gt;&lt;li&gt;Hits that scale off more than one power use the higher one and are mitigated by their element.&lt;/li&gt;&lt;li&gt;Heals go to the Defensive target you picked. Only turning Dual Mode off clears the Defensive slot.&lt;/li&gt;&lt;li&gt;Mark Prey no longer gives its caster Hunt of the Tiger.&lt;/li&gt;&lt;li&gt;Rogue: Sap drains more the more poison stacks it consumes.&lt;/li&gt;&lt;li&gt;A crowd control effect without an end no longer stops a creature from attacking for good.&lt;/li&gt;&lt;li&gt;Refunding a skill node now also switches its toggle off.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🛡️ Guards&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;When a guard kills a creature, you only get the reward if you dealt more damage to it than the guard did.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🐎 Mounts&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A mount you leave standing is sent away once you are more than 100 m from it.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🏘️ Nodes and caravans&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Delivering a crate to a plot no longer makes harvested plants in the town grow back.&lt;/li&gt;&lt;li&gt;A wagon inside a Trade Bureau&amp;#x27;s zone of influence keeps its caravan speed bonus.&lt;/li&gt;&lt;li&gt;&amp;quot;Complete 10 Mayoral Buy Orders&amp;quot; counts each turn-in on the destiny panel.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🍖 Food, fishing and the world&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Regeneration meals now restore health on every tick.&lt;/li&gt;&lt;li&gt;Each body of water gives its own catch, and water without fish can no longer be fished.&lt;/li&gt;&lt;li&gt;Creatures that are placed at a fixed spot no longer appear on rooftops.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description></item>
<item><title>Patch 2026-10-29</title><link>https://project-arise.com/news/patch-2026-10-29.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-10-29.html</guid><pubDate>Thu, 29 Oct 2026 01:42:41 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;New Patchnotes are up!&lt;/p&gt;
&lt;p&gt;⚔️ PvP and Corruption&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;PvP works for every class: harming another player makes you a Combatant and tells you whom you hit. Combatant wears off 60 seconds after your last hostile act.&lt;/li&gt;&lt;li&gt;Killing a NonCombatant player corrupts the killer. A Corrupted player&amp;#x27;s damage on NonCombatants is reduced by their Corruption tier, and dying while Corrupted sheds part of it.&lt;/li&gt;&lt;li&gt;Corruption is kept through a relog and a server restart.&lt;/li&gt;&lt;li&gt;A healing or buff zone keeps working after its caster logs off.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🥷 Stealth&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Other players no longer keep a stealthed player selected, and every skill checks whether its target can still be seen.&lt;/li&gt;&lt;li&gt;Mage: Arcane Eye reveals stealthed Rogues to everyone around.&lt;/li&gt;&lt;li&gt;Heals and buffs on a stealthed party member reach them again.&lt;/li&gt;&lt;li&gt;A Rogue who relogs and leaves stealth is visible again to everyone who saw them vanish.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🛡️ Classes&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fighter: Whirlwind spends its Momentum while held, ends its channel cleanly and leaves Overdrive properly.&lt;/li&gt;&lt;li&gt;Tank: Indomitable Spirit heals its full amount again, and Guard reactions work as intended.&lt;/li&gt;&lt;li&gt;Cleric: heals reach the intended target, friendly mounts can be healed, and Defiant Light saves mounts from a lethal fall. Infusion keeps its cast progress and Conflagrating scales. Judgment is no longer cancelled by moving.&lt;/li&gt;&lt;li&gt;Mage: a new enchant replaces the old one, Shattering Shards also hits its first target, and finishers reset the cooldown correctly.&lt;/li&gt;&lt;li&gt;Rogue: Ruthless counts your real Advantage stacks, and Smoke Bomb no longer ends early.&lt;/li&gt;&lt;li&gt;Bard: Cathartic Melody grants Lifesteal and heals you on hit, and Get Off The Stage sweeps its cone around you.&lt;/li&gt;&lt;li&gt;Summoner: Shear dispels on its rhythm and drains mana from the active vessel. Summons are dismissed when their owner dies or leaves.&lt;/li&gt;&lt;li&gt;Shake It Off works again.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🤝 Trading&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A trade can only start out of combat, alive, and within 10 m of the other player.&lt;/li&gt;&lt;li&gt;An item in your trade offer can no longer be equipped, used, sold, listed on the marketplace, enchanted, deconstructed or moved.&lt;/li&gt;&lt;li&gt;Items that are not tradeable in the original game can no longer be offered.&lt;/li&gt;&lt;li&gt;Cancelling ends the trade for both sides, and any change to an offer unlocks the other side again.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🏪 Marketplace&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A citizen&amp;#x27;s settlement tax reduction now also lowers the marketplace buyer tax, as it does at vendors and stations.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🎒 Items and bags&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Two-handed weapons take both hands of their weapon set and put the off-hand item into your bags.&lt;/li&gt;&lt;li&gt;Every container has one stack limit for grants, moves and removing bags.&lt;/li&gt;&lt;li&gt;Empty resource bags can be removed again.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;👥 Party&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Party loot modes can be chosen, round-robin loot included.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🔨 Crafting and crates&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A town&amp;#x27;s Crate Packing bench puts the crate on your back.&lt;/li&gt;&lt;li&gt;Processing jobs and plot plans no longer create commodity crates, and plot stations only make the crates their recipes list.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;⛵ Boats&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Corsair auxiliary parts install and replace as in the original game; replacing a part destroys the old one.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🏛️ Nodes and commissions&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Mayor commissions use their own costs and durations, and commissions disabled in the original game are no longer offered.&lt;/li&gt;&lt;li&gt;Node boards and drop boxes stand on their node platform, and the Mayoral Hall&amp;#x27;s candles and lights are back.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🐺 Creatures and world&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Quest creatures that belong to you are fought by you and your pet only, and creatures only join fights of their own side.&lt;/li&gt;&lt;li&gt;Creatures no longer climb cliffs steeper than in the original game, and a creature stuck on a cliff face walks down.&lt;/li&gt;&lt;li&gt;Navigation near you loads without a region cap, so creatures in busy areas move properly.&lt;/li&gt;&lt;li&gt;The Vaelune scholars of Samia&amp;#x27;s Hope have their look.&lt;/li&gt;&lt;li&gt;Starting a gathering action that is refused no longer leaves you stuck in it.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🛰️ Connection&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The server now confirms only the packets it actually received, so a lost action is sent again instead of being lost. This should mean fewer stuck skills and less rubber-banding on a bad connection.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🔒 Accounts and fair play&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;You can delete your account yourself on the account page (with your password). Your account, characters and mail are erased for good.&lt;/li&gt;&lt;li&gt;Bans now also hold on the PC, not only on the account. Deleting a banned account or making a new one does not get around a ban.&lt;/li&gt;&lt;li&gt;New accounts have a probation: until an account has played 10 hours and is 3 days old, it cannot trade with players, use the marketplace, move goods in or out of a guild bank or storage, or pick up another player&amp;#x27;s crate.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🚀 Launcher 0.1.32&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Please update when the launcher offers it: future server updates will need 0.1.32.&lt;/li&gt;&lt;li&gt;The server log can be hidden, and Settings brings it back.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description></item>
<item><title>Patch 2026-10-26</title><link>https://project-arise.com/news/patch-2026-10-26.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-10-26.html</guid><pubDate>Mon, 26 Oct 2026 16:07:00 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;New Patchnotes are up!&lt;/p&gt;
&lt;p&gt;🛰️ Connection and movement&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fixed the most common &amp;quot;Connection to the Realm timed out&amp;quot;: it happened right after another player summoned a flying mount where a ground mount had been before, or the other way round.&lt;/li&gt;&lt;li&gt;Fixed the server stalls and movement desync with many players spread over the map: navigation data no longer reloads over and over.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;📦 Trade runs&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A crate on your back or in your mule&amp;#x27;s bags that drops because you lost the connection now waits for you while you are offline, up to a day. Once you are back in the world it lies 10 minutes as before.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🏰 Nodes and commissions&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A finished Mayoral commission now leaves the board and cools down (6 hours, War commissions 72 hours), and the node gains its boons for 24 hours, for example Lesser Boons of Gathering Quality, Rarity and Speed after &amp;quot;Foraging Ahead&amp;quot;. Citizen boons need citizenship of that node.&lt;/li&gt;&lt;li&gt;Winstead&amp;#x27;s finished &amp;quot;Foraging Ahead&amp;quot; leaves the board and gives its boons.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🛠️ Crafting&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Send to Warehouse works for finished processing orders.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🌌 Destinies&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Finishing a destiny task shows &amp;quot;Destiny Objective Complete&amp;quot;, so its reward no longer looks like loot from what you were doing.&lt;/li&gt;&lt;li&gt;&amp;quot;Travel to Another Settlement&amp;quot; no longer completes by stepping out of a zone into the open land.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;💰 Loot&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A corpse&amp;#x27;s loot window closes when you walk out of reach.&lt;/li&gt;&lt;li&gt;The clay creatures on the Hammerrest route no longer drop Runic Sigils: the quest they belonged to does not exist.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🗺️ World&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Aven&amp;#x27;s End&amp;#x27;s three Lionguard Sentries stand again.&lt;/li&gt;&lt;li&gt;The Embersprings of Aven&amp;#x27;s End and Flame and Formula stand between their sentinels.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description></item>
<item><title>Patch 2026-10-25</title><link>https://project-arise.com/news/patch-2026-10-25.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-10-25.html</guid><pubDate>Sun, 25 Oct 2026 11:18:00 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;🏪 Marketplace &amp;amp; mail&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Every Village and Town Marketplace has its Marketplace Manager. From level 10 you can list items for three days (listing fee), browse, search, buy, cancel listings and edit your storefront text.&lt;/li&gt;&lt;li&gt;The node&amp;#x27;s marketplace tax goes to the node treasury.&lt;/li&gt;&lt;li&gt;Mailboxes stand at the Warehouse of every Village and Town: read mail, delete it, and claim the gold and items it holds. Mail lasts 30 days.&lt;/li&gt;&lt;li&gt;A sale pays its seller by mail, and a listing that expires comes back by mail.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🐎 Mounts&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Mounts have their real health, regeneration and mitigation, and can be hurt and die.&lt;/li&gt;&lt;li&gt;A mount that dies puts its rider on foot, a mule drops its cargo, and the mount item revives after 10 minutes.&lt;/li&gt;&lt;li&gt;Hits that need a body strike the mount when it stands in them; damage over time and untargeted hits land on the rider only.&lt;/li&gt;&lt;li&gt;A ridden mount takes the fall damage instead of its rider, and a fatal fall kills it.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🏛️ Nodes &amp;amp; commissions&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Killing creatures earns your node experience.&lt;/li&gt;&lt;li&gt;The Mayoral commission board opens and lists the node&amp;#x27;s mayor commissions, in every Village and Town.&lt;/li&gt;&lt;li&gt;The Adventure boards of Aithanahr, Azmaran and Sunhaven offer go-to commissions with several points to visit, at node levels 2 to 5.&lt;/li&gt;&lt;li&gt;The Anvils Hunting and Adventure boards list the two bear Collect commissions.&lt;/li&gt;&lt;li&gt;The Tropics&amp;#x27; Hunting boards list their kill commissions, and boards offer tier 3 commissions like tier 1 and 2.&lt;/li&gt;&lt;li&gt;Lionhold&amp;#x27;s two commission boards stand.&lt;/li&gt;&lt;li&gt;War commissions follow the original game&amp;#x27;s terms.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🔨 Crafting &amp;amp; processing&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Cancel on a processing order works. As the game&amp;#x27;s own dialog warns, the materials are lost.&lt;/li&gt;&lt;li&gt;Claim to Warehouse at town and plot benches puts the result in your bags instead of doing nothing.&lt;/li&gt;&lt;li&gt;Crushing gives its byproducts at every tier.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🧪 Testing vendors&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The Quartermasters&amp;#x27; gear sets and bundles give their pieces when used.&lt;/li&gt;&lt;li&gt;Their Scrolls of Experience raise you to their level and level your weapons. The game refuses them at or above that level.&lt;/li&gt;&lt;li&gt;Their artisanship scrolls level and promote professions, and the gold and enchanting kit pays its gold and scrolls.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;⚔️ Combat &amp;amp; classes&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Fighter: Blood Fusion heals again (more against bleeding and hemorrhaging targets), Wallop&amp;#x27;s Rejuvenating talent heals over six seconds, and Lethal Blow&amp;#x27;s Consuming talent heals for half of the overkill.&lt;/li&gt;&lt;li&gt;Cleric: Divine Flare includes its injured caster in the heal again.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🐾 Hunting&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;A harvested carcass no longer keeps showing a collect prompt.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🛡️ Guilds &amp;amp; social&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;The Guild: Seal of Valor costs 67 Glint, as its price shows, instead of a few copper.&lt;/li&gt;&lt;li&gt;Adding a friend now tells you that friends are not available yet, instead of doing nothing.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;🐂 Caravans&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Installing a caravan upgrade ends with the game&amp;#x27;s error message instead of an endless spinner. Upgrades themselves are not available yet.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;</description></item>
<item><title>Patch 2026-10-24</title><link>https://project-arise.com/news/patch-2026-10-24.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-10-24.html</guid><pubDate>Sat, 24 Oct 2026 13:37:52 +0000</pubDate><description>&lt;h4 class=&quot;sec&quot;&gt;Launcher&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;add&quot;&gt;Patch notes in the launcher: they open by themselves when a new patch is out, and &amp;quot;patch notes&amp;quot; in the top bar brings them back.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Closing the window while you play minimizes the launcher instead of ending your game session.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Add build… accepts any file inside the game folder and finds the client by itself.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;The same install no longer shows up twice under two spellings.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Interface&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;The guild window no longer crashes when opened right after buying several items at a vendor.&lt;/li&gt;&lt;li class=&quot;del&quot;&gt;The notice in Say and Global chat is gone.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Combat &amp;amp; classes&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;add&quot;&gt;Falling now hurts: a hard landing costs health, as in the original game.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Moving on a ship&amp;#x27;s deck or a lift no longer counts as a fall.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Rogue: the rope&amp;#x27;s fall immunity lasts until you land.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Bard: Saga&amp;#x27;s The Apocalypse sets its fire in the direction you face (it appeared 90° to the side).&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Creatures &amp;amp; world&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Flamespeakers throw their fire bombs again, Bizhbug the Defiler and Boog included. Other ranged attacks were also silent and now fire: bandit archers and aerialists, Ashen Haunt fireballs, Dunzenkell rangers&amp;#x27; explosive shots and more.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Creatures climb stairs and ramps up to 52° instead of getting stuck and resetting (the stairs north of New Aela).&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Vhalgadim&amp;#x27;s raptors stand on the ground, and creatures that stood inside rock stand on top of it.&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Other players show their guild name.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Quests&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;&amp;quot;A Better View&amp;quot;: a Bone Duster now counts as a Gravehide Seer, so the quest can no longer be turned in with &amp;quot;Slay Gravehide Seers&amp;quot; open.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;&amp;quot;The Dig&amp;quot; (the Overseer stands at the dig site), &amp;quot;The Conclave&amp;quot; (its defenders appear when you find the camp), &amp;quot;The Glyphs&amp;quot; (offered by the Eye Emblazoned Scroll) and &amp;quot;Toxic Temptation&amp;quot; (its chest opens) can be played.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;&amp;quot;The Light of Three&amp;quot;: the codices stand where they belong.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Quest creatures that are only yours spawn only for you.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Quest objects stand at their proper height. An object that hands out a quest item works only while you need that item.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Settlements &amp;amp; economy&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;add&quot;&gt;Buy orders: citizens of the node now also earn node reputation, 25 per point of the reward. Nobles and Aristocrats get 1.5× Node Currency.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Construction crates give reputation only to citizens of their node.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Commissions pay XP and Glint by their own level: low-level ones pay less, high-level ones much more (for example about 400 XP at level 1, about 11,900 XP at level 28).&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Boats&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;A rowboat you have out no longer greys out the Harbor Master&amp;#x27;s Purchase button. Only an active ship does.&lt;/li&gt;&lt;/ul&gt;</description></item>
<item><title>Patch 2026-10-23</title><link>https://project-arise.com/news/patch-2026-10-23.html</link><guid isPermaLink="true">https://project-arise.com/news/patch-2026-10-23.html</guid><pubDate>Fri, 23 Oct 2026 17:30:00 +0000</pubDate><description>&lt;h4 class=&quot;sec&quot;&gt;Trading &amp;amp; crates&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;add&quot;&gt;Node commodity vendors now buy your crates: choose Sell Crate at a node&amp;#x27;s Market, Citizen, Guild or Settlement commodity vendor. Outpost starter crates sell to the Market vendor.&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Market and Citizen crates pay gold, Settlement crates scrip, Guild crates Seals of Valor (guild members only).&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;The packing fee you see is the fee you pay, node tax included. Glint change goes back into your bags.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Crate quality follows the original game&amp;#x27;s rule for your materials, and each crate you pack gives Adventuring XP.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;A pack that can&amp;#x27;t go ahead tells you why and takes nothing. Bag space is checked before you start.&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Packing or picking up a crate puts Drop Crate on your action bar.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Starter crate sales pay what the sell window shows (24s 44c for a Common crate).&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Crafting &amp;amp; settlements&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Plot crafting and processing fees include the node tax as the crafting window shows it.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Every refused craft or processing job tells you why, a full queue included.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Mayors can set the tax slider to its lowest setting, 10%.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;A worn resource bag takes any resource. A profession bag fills before the Sanctus bag, and Timber and Boards count as Lumberjacking.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Items of the same rarity now stack, even when their exact quality differs.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Combat &amp;amp; classes&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Cleric: skill costs, healing and damage follow the game&amp;#x27;s own data. Heals use your real Healing Power and gear.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Cleric: Purify also removes the debuffs it used to miss.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Cleric: Judgment strikes your enemy, otherwise heals your selected friend or you. Bless Weapon and Barrier go on your selected friend, or on you.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Rogue: Death&amp;#x27;s Mark now heals.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Ranger: letting go of Barrage stops the shots not yet fired. Party Stride now reaches party members near you.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Bard: dances end when you die, press Esc or get stunned.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;After a stun ends you can walk again (you sometimes stayed rooted).&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Auto-granted Bard and weapon passives (mace, shortbow, spear, two-handed sword) unlock at their levels.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Aimed area skills hit every enemy in the area, up to the skill&amp;#x27;s target limit.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Melee combos that hit several enemies deal full damage to your main target and less to the rest.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Dying ends food, drink, elixir, potion and salve effects. Scroll and commission buffs stay.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Buff icons disappear when the effect ends, also for players around you.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Unflagged players can&amp;#x27;t hurt town guards or villagers. Flagged players can hit guards.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Mounting up ends Sprint&amp;#x27;s stamina drain.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Creatures &amp;amp; world&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Monsters that can&amp;#x27;t reach you, like Alecog and Morellius on their rocks, return home and heal after 5 seconds.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Timid creatures (Grems, Ravens, Webweavers, Deer) fight back when hit, but still never start a fight.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Mycellettes burst when they die and hit players standing close.&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Head Crater now has skeletons and ravens (levels 16-18).&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Quest objects like the corrupted root in &amp;quot;The Root of the Problem&amp;quot; stand on the floor.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Quests&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;add&quot;&gt;Grubfiddle stands in Lionhold&amp;#x27;s Upper Ruins, and &amp;quot;Grubfiddle&amp;#x27;s Notebook&amp;quot; can be played.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;&amp;quot;Got Goblin Goods&amp;quot; counts only its three required goods, as in the original game; the Tingsparkler is optional. The Spyglass and Windchime now show as objectives.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;&amp;quot;Ways of the Past&amp;quot;: the Aven&amp;#x27;s End Herbalism Vendor offers the quest talk.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Pick-one reward boxes (Lost Hands&amp;#x27; Box, Lostman&amp;#x27;s Armguard Box, Adventurer&amp;#x27;s Shoulder Box) offer every item.&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Reward previews show item durability.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;The Mayoral Hall&amp;#x27;s commission board lists its node&amp;#x27;s Adventure commissions again (Winstead&amp;#x27;s was empty).&lt;/li&gt;&lt;li class=&quot;add&quot;&gt;Artisan commission boards now also offer Gather, Collect and fishing commissions. Every harvest counts toward a Gather commission; Collect and fishing ones are turned in at the node&amp;#x27;s drop box.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Other&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Adventuring XP stops at level 25, and the XP bar no longer jumps to 50.&lt;/li&gt;&lt;li class=&quot;fix&quot;&gt;Refunding a skill also refunds the ranks that depend on it, instead of refusing the build.&lt;/li&gt;&lt;/ul&gt;
&lt;h4 class=&quot;sec&quot;&gt;Known issues&lt;/h4&gt;
&lt;ul&gt;&lt;li class=&quot;fix&quot;&gt;Crate stations and commodity vendors stand only in Village and Town nodes so far. Market crates come in tier 1 only.&lt;/li&gt;&lt;/ul&gt;</description></item>
<item><title>Download the launcher today!</title><link>https://project-arise.com/news/download-the-launcher-today.html</link><guid isPermaLink="true">https://project-arise.com/news/download-the-launcher-today.html</guid><pubDate>Sun, 04 Oct 2026 21:29:00 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;We have just released the Project: Arise launcher. Sign in, download it for Windows or Linux and wait for the first playtest! Soon™.&lt;/p&gt;&lt;/div&gt;</description></item>
<item><title>Registration is open</title><link>https://project-arise.com/news/registration-open.html</link><guid isPermaLink="true">https://project-arise.com/news/registration-open.html</guid><pubDate>Sun, 04 Oct 2026 11:30:21 +0000</pubDate><description>&lt;div class=&quot;md&quot;&gt;&lt;p&gt;Project: Arise is online. You can register on this site with a username, an email address and a password, and manage your profile on the account page.&lt;/p&gt;
&lt;p&gt;The launcher and the game server will use the same account; characters will follow once the server runs on accounts.&lt;/p&gt;&lt;/div&gt;</description></item>
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